Some can jump across ravines, while others can swim across streams or climb vines to reach secret treasures. Each Monstie also has a skill that will help you explore the wilderness. Most of the game's areas are relatively small-it also has to support the limitations of the Nintendo Switch-but still feel varied with enough hidden spots and twists to feel worth exploring. Fights at their most basic are based on a rock-paper-scissors mechanic where speed beats power, power beats technical, and technical beats speed, but eventually you'll also be taking weapon type, items, and element types into consideration. Only one can fight beside you at a time so you'll have to consider your choices carefully. It's definitely got a touch of Pokemon to it-you can have a squad of up to six Monsties (that's what a Monster is called when it's your pet, and no, it's never not silly when you say it) that you can switch out depending on how a battle is going. To do so you'll fight huge monsters, raid their dens' for eggs and then raise their stolen offspring to do your bidding. Setting off to investigate a strange red light that's making Monsters go berserk, you soon find yourself entrusted with a Rathalos egg and unravelling the mysteries of an ancient prophecy alongside your comedy cat sidekick Navirou. You play as a rookie 'Rider', the grandchild of a great hero named Red. While it's a sequel to Monster Hunter Stories, you won't need to know anything about the first game to get stuck in here-which is handy as it was only ever available on 3DS and mobile. A spin-off of the main series, Stories focuses on, er, story, and uses a turn-based battle system and monster-catching mechanics in place of action.
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