The spell ends if the creature is petrified or the slowed condition is removed.Ĭritical Failure As failure, but the target is initially slowed 2. When a creature is unable to act due to the slowed condition from flesh to stone, the creature is permanently non-magically petrified. Hit: (1d4 + 2) piercing damage plus (4d6)poison damage. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. A successful save reduces the slowed condition by 1. The medusa makes either three melee attacks one with its snake hair and two with its shortsword or two ranged attacks with its longbow. On a failed save, the slowed condition increases by 1 (or 2 on a critical failure). Success The target is slowed 1 for 1 round.įailure The target is slowed 1 and must attempt a Fortitude save at the end of each of its turns this ongoing save has the incapacitation trait. The target must attempt a Fortitude save.Ĭritical Success The target is unaffected. Giving a higher level spell less, or maybe even just one use per day may be the way to go. As far as I see the Wand of Paralysis is based on Hold Person, a 2nd Level spell, only the want targets Con instead of Wis. You try to turn the target's flesh into stone. While a Wand of Flesh to Stone would be a rare item like the Wand of Paralysis their respective Spell versions are quite far apart. Range 120 feet Targets 1 creature made of flesh Indirectly, yes.Arcane | Divine | Elemental | Occult | Primalĭeities Ayrzul, Dispater, Stag Mother of the Forest of Stones So in some cases FoM protects against petrification effects. If you aren't restrained, you aren't the restrained creature. If the protected creature is not restrained is it really required to make new saves? Some MM petrification effects say “The restrained creature must repeat the saving throw … becoming petrified on a failure….”. The dance doesn't reduce your speed the spell makes you spend all your speed in your space. The freedom of movement spell has no effect on Otto's irresistible dance. #DnD Ĭan you confirm that it does not protect from Scanlan's Irresistible Dance? #criticalrole #BattleRoyale A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Spells were a common way to protect oneself, such as with use of protection from petrification, which protected a single recipient from being turned into stone. Having your speed reduced-possibly as low as 0-is not the same thing as losing the ability to move. So having a movement speed of zero is different from having no movement speed? Would it allow you to continue to move until you fail the final save and a actually turn into a statue?įreedom of movement protects you against the restrained and paralyzed conditions, no matter what effect imposes them on you and no matter how that effect might later escalate. The spell doesn't, however, protect you from losing the ability to move entirely. While under the effect of the freedom of movement spell, your speed can't be reduced. Petrified, like most conditions, expires when the effect that causes it says so - Flesh to Stone ends when the spell ends unless the full minute is concentrated on, in which case the spell becomes permanent, meaning you can end it with Dispel Magic, or temporarily suppress it with Antimagic Field. So… freedom of movement would let you hop around as a statue? □ In honor of the topic I’m going to throw together a couple of petrification flavored ideas to drop into your D&D game. The freedom of movement spell protects you against the paralyzed and restrained conditions, in addition to its other benefits. D&D Spell Slots Explained Multi-Classing and Spell Slots GM 911 Is This D&D Player Cheating Delving Dave’s Dungeon. If a creature starts its turn within 30 feet of the basilisk and the two of them can see each other, the basilisk can. Does freedom of movement protect against petrification? (high forest campaign folks, stop reading here) I was paging through the monster manual, and was confused about the petrifying gaze wording as far as how it would play out in combat. Most petrification effects start by restraining.
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